stellaris ancient refinery. Cheap to build, only 50. stellaris ancient refinery

 
 Cheap to build, only 50stellaris ancient refinery  It simply isn't showing up as an option

• 15 hr. I just hovered over the description of the Ancient-Cyrochamber of one of the ring-worlds and you're so right - "Rows upon rows of cryo-pods line this massive structure, containing the. Stellaris: Warhammer 35M . 4 items. Should at least be a bit harder to acquire. Refinery buildings produce strategic resources. They are built around stars in order to harvest their energy. ACG Return of the. Would be cool if we got refinery districts and foundry districts for building over rare resources and alloys respectively. This small mod makes all planetary rings in stellaris far more visible. File must be called ' [insert file name here]' without the brackets. It's just so ridiculously overpowered I have to restrain myself from using it. Ancient Refinery (archaeo_refinery) Game Version 3. Gotten two ships in various systems. I keep getting this tech and I don't know why? Is it vanilla or from a mod? It's a building that produces 3 gas/crystal/motes for 34 minerals. 5% is nice when you have 12 factories pumping out crystals, gas or motes. ) You might find my. research_technology Command Help. I keep getting this tech and I don't know why? Is it vanilla or from a mod? It's a building that produces 3 gas/crystal/motes for 34 minerals. 50, vs Gamma lasers at 6. Hover the mouse over the picture of a field (right below the. The biggest upgrades for sure are the precursor buildings, the Zroni storm caster, the first league headquarters thing, the cybrex mining stations, the irassian. The ancient refinery gives 3 jobs and +40% planetary rare resource output. 5) Has Fanatic Xenophobe Ethic (×0. Issues that involved displayed text are often high priority as well - as Stellaris is available in ten different languages and translators need time to do their jobs, we have limited. 0] How do you get more territory without building a starport in every system?. AI can learn new technologies and use new buildings. 0. Pulse Armor gives 100% more shields than it normally does, and Suspension Field gives 60% more shields. Refiner on a refiner world or refiner habitat then rank up the ascension level gives a huge amount. Preferably planets that also get a boost to job resources. Some of them can be pretty neat. It's just so ridiculously overpowered I have to restrain myself from using it. Ten millennia ago, the galaxy had glimpsed apocalypse when Ascended Empires waged war and brought death to a mighty civilization. Use the refinery buildings to fill in gaps in other worlds IMO. In 1 collection by Kolyn. This opens up the other technologies to get the ship components. 0) All must be false • Has the harvested_voidspawn_dna country flag • Has the harvested_dragon_dna country flag • Has the harvested_tiyanki_dna country flag (×0. Stellaris needs and update where nothing new is added it is just balanced. Refinery Worlds are a poor choice of specialisation. Each new adventure holds almost limitless possibilities. You can build a Refinery anywhere (regular planets, habitats, ring worlds, whatever). An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. It depends on how you are building your planets. Habitats are vast stations considered as Stellaris megastructures that you can build if you have Utopia Stellaris DLC purchased. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The Ancient Refinery just does it with twice the efficiency. At first, they were a bit sluggish and not really useful, but ever since Federation DLC, Habitats are really a good thing to have for. Repeat until the second riddle is answered correctly. Stellaris: Mobile Suit Gundam: Stellaris. Ancient Driller Drones (fighters) are the best in class generally perdition beam is only useful on Ion Cannon def platforms cos the range is boosted a lot. Other mods (check ACG compatibility thread!) 2. Its DPS is 4. - Ancient Rapture: an empire's population transcended the material plane. You don't have to do anything specific other than that, this technology is just rare. r/Stellaris • I was told there would be pop growth: I did the Synthetic ascension and my pop growth is a measly 6. instead i put 1 ancient refinery (cause archeotech) and 2 special resource buildings (unless the planet has more than 2 natural occuring deposits in which case I will use them) per planet. 418K Members. In the case of the theta area it is within the mean time of 3 years. Might take a while, because there are plenty of techs and I want to split the commands for each tier + kind of tech (e. 2. I keep getting this tech and I don't know why? Is it vanilla or from a mod? It's a building that produces 3 gas/crystal/motes for 34 minerals. I usually turn my Relic worlds into mining worlds because a the raw material ones give 3 while converters give 2, and the mining world bonus applies to t Ancient Refinery as research option with +25% progress and randomly one of: Hostile Environment Adaptation +150 of each strategic resource and 48x society output (1000 ~ 1000000) Secrets of Life; Uninhabitable planet Asteroid Blast Door: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) 25 gatekeepers + 50 Hyperions in 4 fleets. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Also, it has to be upgraded; just a dinky little outpost won't do. This is occuring right. EDIT: It is better with the Archeotech Engineers ascension perk, it gives +5 archeoengineer jobs. Technology. Refinery World designation is never worthwhile. Higher level scientists will roll more often with better chances for a breakthrough (progressing the digsite). And I've gotten the tech in 4 separate games since the latest DLC was released. Absurdly powerful and versatile. This theme holds true in Stellaris' latest DLC, Ancient Relics. I keep getting this tech and I don't know why? Is it vanilla or from a mod? It's a building that produces 3 gas/crystal/motes for 34 minerals. I keep getting this tech and I don't know why? Is it vanilla or from a mod? It's a building that produces 3 gas/crystal/motes for 34 minerals. Refinery buildings produce strategic resources. Other mods (check ACG compatibility thread!) 2. Also, if you find a ruined ecumenopoli, those are the best science worlds , you get two 15% or 10% boost to science output. Ancient Caretakers Species. no. It'd take you a fair few playtroughs to find all of the possible goodies though. Build in nebula system: use nebula refinery + hydroponics. 4, Limitless Stellaris is the new iteration for Stellaris 3. It's just so ridiculously overpowered I have to restrain myself from using it. Double check your researched tech list. 5 Known Precursor Real Space 3. 2522). 建筑分类:工厂建筑. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. The pulse armor is only outclassed by t6 items if you unlocked the perk. The process of developing planets is an essential one if you want to have a steadily growing economy. Stellaris: Ancient Cache of Technologies: Override . 03. just found out ancient driller drones dont benefit from arhceo engineers perk Reply More posts you may like. For example the ancient laster (Cavitation Collapser), resembles normal lasers. 3 patch. 25) Has Discovery Traditions Tradition (×0. The bonuses don't show up in the ship designer, but they work. ACG Return of the Ancients 5. 相关页面: 建筑. Full video here: Cache of Technologies on Steam (with all base submods): in enclave system: use enclave-specific building + hydroponics. If one were interested in getting around that, you could remove that has_ancrel line at the bottom; that should do the trick. Stellaris - Ancient Refinery (archaeo_refinery) On the other hand, I have market access to exotic gas, I have a trade deal with XuraCorp since more than a decade. The lower-slots. Planet Unique: building_archaeo_refinery: Auto-Curating Vault. Nebula refinery gives no visual indicator that it's working. building_planetary_shield_generator. Research costs have been adjusted to allow for more canonical rate of progression. Also, I strongly doubt removing a few silos here and there will make a major difference in productivity due to slightly lower amenities. 0. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Cheap to build, only 50 artifacts and not much upkeep. Also, it has to be upgraded; just a dinky little outpost won't do. " We do have time for this, now get your ass back in that hole and don't come back until you've finished digging up this ancient tomb. They cannot be built in orbit of a celestial body that has an. Most stellaris youtubers upload only like 10-20 minute vids which are nice for entertainment but all the guides are outdated by years when i looked it up. Most stellaris youtubers upload only like 10-20 minute vids which are nice for entertainment but all the guides are outdated by years when i looked it up. Stellaris Enigmatic Fortress Guide. Precursor worlds, 5 expeditions just in this area, alien artifacts, 3 other mega-structures (2 planetary stations per above which were both brought online to serve us quickly) only an ancient refinery is currently not ready to be assimilate. Thane-Stus [author] Sep 14 @ 10:14am @lastlonghorn That is indeed a weird bug. This mod, which was creatively titled. Exploration is one of the first priorities of any spacefaring empire. – Nebula Refinery can be build in any system with a local nebula or proto-planetary disk – Black Hole Observatory can be built around microquasars. building_planetary_shield_generator. Before we get into details and see how you can actually build Orbital Rings and exploit them in the best possible way, let’s just say this –. building IDs. Economy infrastructure in Stellaris. Then any other planet uniques you want (psi-corp, ancient refinery, whatever). I usually use planets with many City districts for research and other personnel-intesive tasks, and planets with mostly resource districts for refineries. Ancient Refinery as research option with +25% progress and randomly one of: Hostile Environment Adaptation +150 of each strategic resource and 48x society output (1000 ~ 1000000) Secrets of Life; Uninhabitable planet Asteroid Blast Door: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50)ORIGINAL STORY 2. Megastructures are colossal constructions. Additionally, the refiner/translucer/chemist jobs are specialists, whereas the miner/extractor/harvester are worker jobs, costing you less consumer. 2. Stellaris: Ancient Relics Story Pack is a new story pack for Paradox Development Studio’s iconic sci-fi grand strategy game, Stellaris. Yet the district gives only 20 alloys and 20 consumer goods. So I just got a notice I've got 3000/3000 minor artifacts. But no matter what you do, keep making that moola. Sure, but if you place 1 on any planet that doesn't strictly require all of its building slots (so anything that isn't a Research or Unity world), you'll essentially have all of the the advanced resources you could ever want plus a lot extra to trade. Cheap to build, only 50 artifacts and not much upkeep. The PD weapon, the X slot weapon and the Titan weapon are top tier weapons. Gas/crystals/motes are used to squeeze more production into one planet, and to get them, more space is needed elsewhere. The Refinery planet and habitat designations now grant 20% bonuses to refiners, translucers, chemists, and all strategic resource mining. Should at least be a bit harder to acquire. R5: Ancient Caretakers gave me a mission to colonise Rippigaur II, as pictured. Archaeotechnologies feature added to Ancient Relics DLC. I keep getting this tech and I don't know why? Is it vanilla or from a mod? It's a building that produces 3 gas/crystal/motes for 34 minerals. 116 Badges. Yeah, going in to 2. This mod focuses on external Politics and Diplomacy, adding more content and flavor to the interactions between Empires. This page was last edited on 9 November 2021, at 21:29. Vannilla Stellaris has planetary rings but they are barely visible and this problem is amplified if you use bright skybox mods such as: "Beautiful U. I think they're overpowered what about you. A searchable list of all archaeological site codes from Stellaris. File should be placed in the root Stellaris folder in your My Documents. A searchable list of all Stellaris Building IDs for use in console commands on Windows, Mac and Linux (Steam). this is a weapon intended to allow a ship in Stellaris to fulfil that role, and for the same reasons. You will face five defense stations sporting the following units: 1 Ancient Vault, 2 Ancient Guardians, 2 Ancient Wardens, 4 Ancient Defenders and 8 Ancient Sentinels, along with autocannons,. Ancient Refinery as research option with +25% progress and randomly one of: Hostile Environment Adaptation +150 of each strategic resource and 48x society output (1000 ~ 1000000) Secrets of Life; Uninhabitable planet Asteroid Blast Door: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50)I keep getting this tech and I don't know why? Is it vanilla or from a mod? It's a building that produces 3 gas/crystal/motes for 34 minerals. x] Created by Sparble. ago. Additionally, even if you have the feature, you can't use it if it has a blocker on it. 3) Build an Ancient Refinery on every planet with a spare slot (1 of each refinery jobs and +40% strategic resource output) 4) Precursors offer various uses. Most of the time, you are going to eventually want your homeworld to have primarily industrial districts and research labs. They eliminate the need for gas wells, mote traps, crystal mines. And I've gotten the tech in 4 separate games since the latest DLC was released. They eliminate the need for gas wells, mote traps, crystal mines. It gives me a chance to not go against unbidden atleast. It's just so ridiculously overpowered I have to restrain myself from using it. If you have the Leviathans DLC, the Enigmatic Fortress will be housed inside a class A star system. It's just so ridiculously overpowered I have to restrain myself from using it. I'll post a link here when it's on the workshop. Should at least be a bit harder to acquire. Ancient Secuirty system status: All function available. To learn more about other systems, an empire will need to send their science ships out to survey them. The building coverting minerals in gases is called a refinery and can be unlocked with Exotic Gas Refining Technology. Buying Guide to Stellaris DLCs. For Patch 2. (The refinery in particular is worth the RNG rolling. The way I see it is that each Refinery district produces 0. (The order they show up is random) IHaveNoName86. You can find all of the site IDs at SteamsteamappscommonStellariscommonarchaeological_site_types. Like the Cybrex mining hub adds +150% resources from all types of orbital stations (mining, energy, research etc). Paradox Interactive, the game company that knows how to lobby its delegates, today announced that the fourth expansion pack for Stellaris: Console Edition will be available on June 17th, 2021. Ahh yup im just dumb lol, saw it say gas refinery as a district unlock and for some reason thought it meant I could build the. Cheap to build, only 50 artifacts and not much upkeep. Just a reminder: It was last verified for version 3. Well, without a relic world i only had 5 for month from the Archaeological sites i had in my territory. Image 1: Was checking out the map before starting my first game, when I noticed an extragalactic system. (×1. Stellaris. 7. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Cheap to build, only 50 artifacts and not much upkeep. It is better to have your refineries spread out across planets with high population. From Stellariscommonmegastructures. Thread starter neokio; Start date Feb 13, 2021; Jump to latest Follow Reply. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I keep getting this tech and I don't know why? Is it vanilla or from a mod? It's a building that produces 3 gas/crystal/motes for 34 minerals. Ancient Clone Vat. They eliminate the need for gas wells, mote traps, crystal mines. So instead of two tech worlds, the player has an option to build one refinery and one denser tech using the same space, but spending very slightly more minerals to save just a handful of pops. The video. ago. ; About Stellaris Wiki; Mobile view Crystal/mote/gas refinery/feature building x 1 or x2 (depending on how many planets you have, can get 1 more of them) Fill the rest with buildings that generate jobs that are useful or meet the planet's bonuses/needs (theatres, precincts/psi corps, clone/assembly, temples, or split focus a little into a sub-resource) Splitting planet focus. Refineries are limited to 1 job per building slot, and you can only unlock one building slot for every 5 pops. Another good option is a Relic World. Stellaris: Ancient Caches of Technologies: Sins of the Fallen Empires . It's just so ridiculously overpowered I have to restrain myself from using it. ( and my highest alloys per month was around 200 in 3225 one game) Im playing a megacorp right now and honestly dont know what im doing. I keep getting this tech and I don't know why? Is it vanilla or from a mod? It's a building that produces 3 gas/crystal/motes for 34 minerals. Stellaris Real-time strategy Strategy video game Gaming. They cannot be built on Resort Worlds, Thrall-Worlds, or Crucible Worlds. Unity and Amenities as well. 3 updated if you find the first league. . I have the tech researched but I cant build them at all. Prior to the game I am now currently playing, I had only ever experienced a single spawn in a star system, with 1 exception that had 4 spawns. True. Cheap to build, only 50. Flue. Games. I wouldn't consider it a worthwhile investment over a refinery world or habitat which will produce far greater amounts of rares over time and won't waste a starbase slot just for 1 gas. Should at least be a bit harder to acquire. 75) Has Xenophobe EthicStellaris technology list and IDs cheat. May 16, 2018 @. It's just so ridiculously overpowered I have to restrain myself from using it. I think they're overpowered what about you. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. tech_nanite_transmutation. With a year of new mods that have been developed, content added to existing ones, and some special tweaks of my own, this should be a marked. ago. ago. Should at least be a bit harder to acquire. BrigadierBill Dec 8, 2018 @ 8:43pm. This mod allows a selection of vanilla starbase buildings to be built on ACOT's precursor starbases. But then you see the dreaded pop up. Content is available under Attribution-ShareAlike 3. I think they're overpowered what about you. More Help. . Sends a diplomatic command from the target to the player. In general, Holo Theaters are the only must-have. Name. Use. 72 items. Should at least be a bit harder to acquire. 4 What version do you use? GoG What expansions do you have installed? Utopia, Leviathans Story Pack, Apocalypse, Distant Stars, Ancient Relics Do you have mods enabled? No Please explain your issue is in as much detail as possible. I absolutely love the changes to habitats, but I'm still having trouble finding a good layout for a 'refinery' typed habitat colony. Image 5: The archaeological site titled 'Ancient Robot World'. Yea I upgraded it to the first level so that I could add modules but whenever I hover over it it says it needs to be in a nebula, which as far as I’m aware it is. Stellaris enhanced mod collection. - Titan and Colossus Yards. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Tier 2: +3 jobs, 6 energy & 1 strat resource upkeep. Leaders can have multiple veteran classes via traits but the UI will only display the first one. Should at least be a bit harder to acquire. Betharian Stone - Can construct a Betharian Power Plant. The following lists the various Strategic Resources: Alien Pets - Allows for the construction of a Xeno Zoo, which raises happiness by 10%. SIGNED WALLPAPERPay your respects to the pioneers who ventured forth into the unknown with this desktop wallpaper signed by the Stellaris development. AI can learn new technologies and use new buildings. Cheap to build, only 50 artifacts and not much upkeep. g. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. And I've ♥♥♥♥♥♥ the tech in 4 separate games since the latest DLC was released. Cheap to build, only 50 artifacts and not much upkeep. #2. It's just so ridiculously overpowered I have to restrain myself from using it. Leaders can have multiple veteran classes via traits but the UI will only display the first one. 9. run. 3 On the Shoulders of Giants sites 3. Dakota Aug 11, 2020 @ 7:19am. Many chapter rewards are a number of minor artifacts. Subscribe. Download and read on epub, mobi (Kindle) and PDF. I finally unlocked the ancient refinery which then caused the upgraded versions of the specific buildings to appear. - Fallen Empires idea. 1. The are called "Mineral Extraction Operation" and are, by description, a autonomous mining system. ago. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. Paradox / Steam. They eliminate the need for gas wells, mote traps, crystal mines. (The only reason I recall the Leviathan one is due to the one or two moments I bumped into the sleeping giants. Refinery world means strategic resource buildings. 9. The Zenith of Fallen Empires Sandbox Mode offers 2 Origins, representing the aftermath of the two different sides of the central conflict of the story that took place 10000 years ago. Fixed an issue where AI would be unable to build any buildings if they desired to build the Ancient Refinery but did not have access to any minor artifacts. Full video here: Cache of Technologies on Steam (with all base submods): worth it just for the ancient refinery, and several of the Precursor-unique buildings. Stellaris: Stellaris: Reborn Ii (1/4). A popular example from Sci-Fi literature would be Coruscant, the Capital of the Galactic Republic and later the Galactic Empire in Star Wars. I keep getting this tech and I don't know why? Is it vanilla or from a mod? It's a building that produces 3 gas/crystal/motes for 34 minerals. building_refinery. Fixed an issue where AI would be unable to build any buildings if they desired to build the Ancient Refinery but did not have access to any minor artifacts;. Description: Recently, we stumbled upon an ancient forge that was far more advanced than anything we had ever seen before. Dandy Dec 13, 2018 @ 7:41am. No, the mining world designation increased the output of miners and strategic resource gatherers (that is, mote harvesters, crystal miners and gas extractors). Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. But it is really only feasable on smaller worlds. 0: The Gold Edition. You get a bunch of minterals, a bunch of rare resources, and a moderate amount of science. 10 corvettes would cost close to 55-70 minor artifacts a piece, if fully decked out in archeotechs. I think they're overpowered what about you. Research Archeotechnology. More. 8. (The refinery in particular is worth the RNG rolling. Most of the time, they don't have any. systems in nebulas (can have the nebula-refinery to produce some extra minerals) (all the stuff connected to enclaves needs the leviathan-DLC) #2. Stellaris Tech Trees. Excavate their derelict cities and ships to unearth the truth, discover powerful. These IDs are usually used with the research_technology tech ID command. It's just so ridiculously overpowered I have to restrain myself from using it. There are still secrets in that tomb, but the game decides that I think that "wE DoN'T hAVe TImE FoR ThIS. No such icon, nor associated description, is shown for the Ancient Target Scrambler. - Lost Refinery: a Gigastructures habitable gas giant with exotic gas deposits (scalable by population) and a mote source (from a building, also scales with population). • 3 yr. It was last verified for version 3. More. The Vultaum Reality Computer is by far the strongest economic precursor building added with First Contact. Refinery Drone +2 The management and operation of exotic gas refineries is handled by these drones. no. 2. Ancient Rampart technology Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. Toggle. They cannot be built on Resort Worlds, Thrall-Worlds, or Crucible. otherwise just Hyperion spam, all other ships that aren't War barges, hyperions, gatekeepers, or the Herculian are just garbage. Subscribe to downloadAcquisition of Technology. A_LonelyWriter • 4 mo. I think they're overpowered what about you. One of the most ubiquitous themes in sci-fi media is the existence of ancient and incomprehensibly powerful, but extinct alien civilizations. I have simply renamed and retextured. 2 Chthonic Siren 6 Excavation events 7 References How should I build my Refinery Worlds? Having a planet with predominantly Chemical Plants, Exotic Gas Refineries or Synthetic Crystals Plants Buildings provides the world with +5% advanced resources output from jobs. These buildings will produce 3-4 rare resources compared to the 1 you'd get normally. Bury The Hatchet. That thing is too OP to not put one on each planet. building_ancient_cryo_chamber. The event in the last image happens within 30 days. The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo. 5 times the output of a normal researcher), 2 unity and 3 amenities, and all for the same 2 consumer goods as a normal researcher. Apr 26, 2007 964 961. I think they're overpowered what about you. Barbarian_Lord Machine Intelligence • 2 yr. I think they're overpowered what about you. Ascendant clones get crazy huge specialist bonuses, so what you want to do is pack them into forge and factory worlds. Elitewrecker PT Jun 30, 2020 @ 5:59am. Description. The lower-slots. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. 0I'd like to research specific technologies without using the finish research and research all technologies commands. The ending gives a nice reward, depending on the site, your choices in the events and luck. Otherwise, commerical zones, galantic stock exchange to get merchant jobs to have extra trade value. 31. Fully researched Repair Ancient Ship Starlight II and Ancient ships Structure Analysis. There is a weapon that almost changed the environment of the game, the Ancient Nano Missile Cloud Launcher. I think they're overpowered what about you. Synthetic Crystal Plants: Repeatable. A complete and up-to-date list of all Stellaris building IDs. 10. 3. Ancient Refinery as research option with +25% progress and randomly one of: Hostile Environment Adaptation +150 of each strategic resource and 48x society output (1000 ~ 1000000) Secrets of Life; Uninhabitable planet Asteroid Blast Door: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50)Ancient Mining Site Icy Plains +5 Max Mining Districts The site of an ancient mining operation. Ancient Refinery as research option with +25% progress and randomly one of: Hostile Environment Adaptation +150 of each strategic resource and 48x society output (1000 ~ 1000000) Secrets of Life; Uninhabitable planet Asteroid Blast Door: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50)Ascension perk Then build all city districts on a world and clear all tile blockers then 200 influence plus 20k minerals in the decisions tab Then wait like ten years and tada you'll have one ecumenopolis. Tech names have been adjusted to fit more into the spirit of Star Trek. Stellaris Wiki Active Wikis. More Primitives [3. This article is for the PC version of Stellaris only. – Upgradable Refinery BuildingsYes, they’re still useful for trade and as a fort. 2 Homeworld Excavation 3. I'm guessing you researched the first one and not the second. Preferably planets that also get a boost to job resources. All the other weapons need ascension perk + rubricator to be viable in late game. Homeworld Excavation.